![]() ![]() Next Up: Building a Dynamic User Interface for the HoloLens, Part 7 (Unlocking the Menu Movement) In the next lesson, we are going to make it so the tools lag a little behind our gaze. And before we can really use the tools to do their job we need to adjust that. Head-locking in mixed reality is a no-no. The thing is that we could have as many methods as well need to trigger off of that event, which makes this a very powerful system.Īnd as usual, for those that do not want to type everything out: Currently, this method checks to make sure the object is not NRSRTools and if it isn't it posts a Debug.Log(). Two, at the same time, FadeObjectNotActive fires off its FadeObject() method. ![]() One, ActivateToolSet triggers its stored method ActivateThis(), loops through the renderers and enables them so we can see our toolset.
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